How to Disable some modules in JMP while developing it?

I have the Code from SVN an try to make some plugins and some features for a editor but …

How to Disable some modules (cinematics, welcome scene, ect…) in jMP while developing it

that mean we can disable it through config before running it for speedup startup of jMP???

I know it a simple question but I can’t do it with the normal method by add some text in the “Netbeans Platform Config” file :



[xml]

modules=

${project.com.jme3.gde.core}:confused:

${project.com.jme3.gde.core.baselibs}:confused:

${project.com.jme3.gde.core.libraries}:confused:

${project.com.jme3.gde.templates}:confused:

${project.com.jme3.gde.project.baselibs}:confused:

${project.com.jme3.gde.project.libraries}:confused:

${project.com.jme3.gde.tests}:confused:

${project.com.jme3.gde.project.testdata}:confused:

${project.com.jme3.gde.ogrexml}:confused:

${project.com.jme3.gde.scenecomposer}:confused:

${project.com.jme3.gde.materials}:confused:

${project.com.jme3.gde.gui}:confused:

${project.com.jme3.gde.ogretools}:confused:

${project.com.jme3.gde.codepalette}:confused:

${project.com.jme3.gde.textureeditor}:confused:

${project.com.jme3.gde.core.updatecenters}:confused:

${project.com.jme3.gde.wavefront}:confused:

${project.com.jme3.gde.terraineditor}:confused:

${project.com.jme3.gde.assetpack}:confused:

${project.com.jme3.gde.modelimporter}:confused:

${project.com.jme3.gde.lwjgl.applet}:confused:

${project.com.jme3.gde.desktop.executables}:confused:

${project.com.jme3.gde.cinematics}:confused:

${project.com.jme3.gde.welcome}

[/xml]

Yes you can, its the file you posted. Clean&Build afterwards.

Thanks for your reply…



Yes, I know we can do it by exclude the module show it not avaiable any more in the list of plugin.



… but I need disable the modules in the startup only (->so I can run it later ) … by config the



Netbeans Platform Config (platform.properties.xml)



[xml]cluster.path=

${nbplatform.active.dir}/harness:

${nbplatform.active.dir}/ide:

${nbplatform.active.dir}/java:

${nbplatform.active.dir}/platform

disabled.modules=

com.jme3.gde.welcome,

com.jme3.gde.cinematics,

com.jme3.gde.terraineditor

nbplatform.active=default

[/xml]



… But in my case it didn’t work…

Just compile it, start it and disable the plugins via the plugin manager. As long as you dont clean the build directory a temporary user directory is created there and the settings are kept.