I wanted to experience the full way of getting assets from Blender into jME, only using the jME Wiki and my own skills, to discover the right workflow.
(FYI: I’ve got a good academic background in computer science, but also talent in the artistic field - so I can bring both worlds together quite well).
Blender, jME and the SDK have evolved quite well over the last years, and I’m very happy about what there’s available to all of us today.
Let me say that the Wiki was partially a good starting point in some ways, and a terrible misguide in other ways (especially the Normal Maps section).
I modelled a creature in Blender, based on the old 8 bit game “Wizard Of Wor” (my personal WOW memories).
I called this character “Space Lion”, but it is essentially a 3d version of the GARWOR (for those who remember the game).
As of now, it is fully rigged, skinned, sculpted and textured. The animations are still missing, the rig and skinning might also change slightly.
I found solutions to all problems that I encountered so far, and I spotted pitfalls and traps that someone with art+science background can explain quite well.
As all my work for this jME-Project will be Open Source and Creative Commons licensed, I’m thinking about going even a step further:
I will make a tutorial that I will call “How to get a Space Lion from Blender into jME” - and publish this as .pdf and .odt files for free.
You can then expect more and more of these kinds of material, that will be really really helpfull (at least for noobs).
This thread will be the spot where I will post my work. Maybe I can even answer some questions that might come up.
But I’ve got one question too: How can I publish my .blend, .png, .java, .pdf files here in the best way possible?
I could link to files on my webspace, but maybe you know a good ‘drop bucket thingy’ that is reliable.