How to integrate Sundog software's Triton/Silverlining?

I am looking at the eval demos of Triton (ocean wave simulation) and Silverlining (clouds, weather, etc).

The demo projects work nice enough, and are based on GLFW (Triton) and Glut (Silverlining).

What starting steps will I be looking at to create bindings to LWJGL/JME3?

I’ve done very little JNI stuff in the past. I know I’ll have to write some glue code and find ways of tying cameras to the C++/GL code.

Is there a good example of other code that does similar things to what I will be facing?

Thanks in advance.

tone

MOVED this to Troubleshooting, sorry!

2 Likes