Hello,
I need some help with the camera positioning. I just want to limit the pivot of the camera.
Say some units left some units right. (45° left, 45° right)
any help is desirable,
kind regards,
Wolfgang
Hello,
I need some help with the camera positioning. I just want to limit the pivot of the camera.
Say some units left some units right. (45° left, 45° right)
any help is desirable,
kind regards,
Wolfgang
Assuming you mean rotation around the Y axis (so turning left and right), you can just get its rotation as a quaternion, use toAngles(float[]) to get an array with the yaw, roll, pitch.
If the yaw (rotation around Y if I’m remembering correctly but trial and error solves :D) is greater or less than whatever you want, set the rotation of the camera yourself using the fromAngles method for a Quaternion object, using 2 of the previous values and the maximum or minimum values you want to allow for rotation around Y.
Hi!
thank you for explaining,
greetings,
Wolfgang