How to tell if a spatial is in view of a camera

I have 4 cameras generating 4 independant views. I am working on building a manual LOD for models and this is important to know in order to change the LOD level.

I am looking for a way to tell if a spatial is within the view of a camera.

Never used it, but I guess public FrustumIntersect contains(BoundingVolume bound) in the Camera class is the method to use.

EDIT: And Spatial has a public BoundingVolume getWorldBound() that you can pass to it I presume.

Thank you I think that will work for me.