I'm trying to set custom keys to some actions in my first jME2 applet, but can't get it working.
Is there something wrong with these:
public void simpleInitGame() {
KeyBindingManager.getKeyBindingManager().set("camUp", KeyInput.KEY_T);
KeyBindingManager.getKeyBindingManager().set("camDown", KeyInput.KEY_G);
}
public void simpleUpdate() {
if (KeyBindingManager.getKeyBindingManager().isValidCommand("camUp",false)){
//cam up
}
if (KeyBindingManager.getKeyBindingManager().isValidCommand("camDown",false)){
//cam down
}
}