I don't why Applet JME 2.0 don't work .. after I was signed jar

I use Applet with JME 1.0 to 2.0 … And I was signed all jar file. It has error ::



Sep 15, 2009 11:33:20 AM com.jme.scene.Node <init>

INFO: Node created.

Sep 15, 2009 11:33:21 AM com.jme.system.lwjgl.LWJGLDisplaySystem <init>

INFO: LWJGL Display System created.

java.lang.UnsatisfiedLinkError: no lwjgl in java.library.path

at java.lang.ClassLoader.loadLibrary(Unknown Source)

at java.lang.Runtime.loadLibrary0(Unknown Source)

at java.lang.System.loadLibrary(Unknown Source)

at org.lwjgl.Sys$1.run(Sys.java:72)

at java.security.AccessController.doPrivileged(Native Method)

at org.lwjgl.Sys.doLoadLibrary(Sys.java:65)

at org.lwjgl.Sys.loadLibrary(Sys.java:81)

at org.lwjgl.Sys.<clinit>(Sys.java:98)

at org.lwjgl.opengl.AWTGLCanvas.<clinit>(AWTGLCanvas.java:84)

at com.jmex.awt.lwjgl.LWJGLAWTCanvasConstructor.makeCanvas(LWJGLAWTCanvasConstructor.java:45)

at com.jmex.awt.lwjgl.LWJGLAWTCanvasConstructor.makeCanvas(LWJGLAWTCanvasConstructor.java:42)

at com.jme.system.lwjgl.LWJGLDisplaySystem.createCanvas(LWJGLDisplaySystem.java:212)

at com.jme.system.lwjgl.LWJGLDisplaySystem.createCanvas(LWJGLDisplaySystem.java:189)

at com.jmex.awt.applet.SimpleJMEApplet.init(SimpleJMEApplet.java:156)

at sun.applet.AppletPanel.run(Unknown Source)

at java.lang.Thread.run(Unknown Source)





 And  I use native with linux. It's include

 - libjinput-linux64.so , libjinput-linux.so , liblwjgl64.so , liblwjgl.so , libodejava64.so , libodejava.so, libopenal64.so , libopenal.so  and openal.dylib



  I don't know what I miss ??    :-o

Is this in Eclipse or in a browser?  If it's Eclipse make sure to set you're native library path like it says here: http://www.jmonkeyengine.com/wiki/doku.php?id=setting_up_eclipse_to_build_jme_2

4. Finally, we need to tell LWJGL where to find its native implementations. In the

SomethingNew said:

Is this in Eclipse or in a browser?  If it's Eclipse make sure to set you're native library path like it says here: http://www.jmonkeyengine.com/wiki/doku.php?id=setting_up_eclipse_to_build_jme_2
4. Finally, we need to tell LWJGL where to find its native implementations. In the

This tutorial should help you:



http://www.lwjgl.org/wiki/doku.php/lwjgl/tutorials/applet