I understand from reading some threads that transparency can cause rendering artifacts if not applied correctly and this is where I am at.
I have transparent spatials where there is no face culling, this is to see the back face through the front face of a partially transparent object. The back face is not rendering properly.
Also, in my scene, I could have multiple transparent spatials that intersect each other. These spatials do not render correctly if they have a simular z value from the camera.
I looked to see if there is a multipass transparency renderer filter but as I am unfamiliar to this degree with jmonkey, I will really appreaciate if someone could explain how to setup the transparency filter etc so it works correctly.