Sorry, especially to normen, if I’m being a pain in the butt with all my questions
But I remember yesterday reading that there were some changes in the physics
now when I’v updated my jmeplatform twice then this line becomes an error:
getPhysicsSpace().addCollisionGroupListener(this,PhysicsNode.COLLISION_GROUP_02);
Any ideas of how to get collision listener?
I read yesterday that jme changed a bit in the physic code structure, now COLLISION_GROUP_02 doesn't
Check the source code for the new tests, they are now using a different class to retrieve the collision group constants.
Its in PhysicsCollisionObject, where it always was. The nodes dont extend the bullet objects anymore, they all have a PhysicsControl now which extends the PhysicsCollisionObjects.