I read yesterday that jme changed a bit in the physic code structure, now COLLISION_GROUP_02 doesn't

Sorry, especially to normen, if I’m being a pain in the butt with all my questions

But I remember yesterday reading that there were some changes in the physics

now when I’v updated my jmeplatform twice then this line becomes an error:



getPhysicsSpace().addCollisionGroupListener(this,PhysicsNode.COLLISION_GROUP_02);



Any ideas of how to get collision listener?

Check the source code for the new tests, they are now using a different class to retrieve the collision group constants.

Its in PhysicsCollisionObject, where it always was. The nodes dont extend the bullet objects anymore, they all have a PhysicsControl now which extends the PhysicsCollisionObjects.