My issue is that some images work fine on a PC build but do not display on Android. The images that ship with jmonkeyengine (eg those in the Effects\Explosion folder) all work on both PC and Android, but I am yet to be able to create one of my own which works on Android. This is true for both applying the texture to a model, and using the texture in a particle system.
Searching on this issue has informed me that it is best to use PNGs with resolutions such as 64x64, 128x128 etc. I have converted my images to suit these specification, but no joy.
There are no exceptions / warnings in the logs.
I have tried removing/adding alpha channels and changing the bit depth. No luck.
Can anyone tell me what might be the problem here? I’m really stumped. When I say “not displaying” I mean that when the texture is applied to a particle, it is invisible. When applied to a model, the model is black.