Implement proland algorithms

would anyone be interested in one of the two following:

working on implementing algorithms from the newly open source planet rendering engine “proland” into jmonkeyengine

building an mmorpg framework with me using jmonkeyengine as the client and reddwarf server

working on a fork of the c++ planet renderign engine proland and addign features to it until its really pro class

It does look impressive. It would be a big job to port it as is though. However the recent water and forester projects along with some of the planet shaders are starting to provide the functionality you are looking for.

It’s GPL so you are limited for commercial use unless you get a specific license for them though - and a port to Java would count as a derivative work and also get hit by the GPL.