Yes, it should be applied . May be problem lays in fact i have modifier, and parent to armature a same time, but other way it does not work at all - animation just not play’s)
The fact that none of the importer work tends to indicate that there is something strange about the model in Blender. Not sure what would cause it, though.
Just confirming, the animation exists but won’t play. Or the animation doesn’t exist when imported? Or there is an error?
Confirmed ,thats the thing . BUT this is only if i do not parent mesh to armature . And use only “modifier”
to make mesh follow bones .
If i use both ,parent and modifier ,all rotations are dobled(as should be, but i need not)
And if i do not modifier happens same thing as if not parent to …