Hi guys,
i have a problem with importing my animation into JME3 and hope someone can help me with it…
So I have created a basic character in Makehuman and exported it to a .mhx file for blender:
This works fine and I see the bones and controls in blender. Then I created an animation for testing and tried to import it into JME3 but I hat to mention that the animation is messed up:
I also added a root bone and set it as parent for the auto-generated bones! There are many forum topics about this issue and nearly everyone of these say that i should apply rotation, location and scale to the model as well as to the armature. I did this but it takes no effect.
I would like to ask you if someone could take a look at my blend file and tell me what’s wrong with it?! I have absolutely no idea. For converting my .blend file I use the built in ‘convert to…’ function in the SDK. I don’t want to use the ogre exporter as i optimized my workflow for importing .blend files directly. My Blender version is 2.70.
ZIP file with the .blend, the .j3o and the textures:
character.zip
I would really appreciate if someone could help me
Thanks,
Chris
[Please excuse any mistakes - English is not my native language]