HI All,
Trying to re-enable features after turning off a ton of stuff to get my app ported to android. In the PC build I use the SkyControl / jme3-utilities to do cool sky effects, but hitting problems getting this working on android.
Main sticking point is now that renderer.getCaps() only returns [GLSL100, VertexTextureFetch]. I get error returned that GLSL110 isn’t available and then crashes out.
But, I’m using a fairly up to date phone - Samsung S4, I9505. It is modded with CyanogenMod 12, android 5.1.1, so I wondered if that caused some issue, but I’ve run some demos/benchmarks using apparently gles 3 so I’m not sure its a device issue.
Could jme be not getting the correct spec somehow?
edited to add some debug info I got from running opengl-es info:
[Configs]
Config id: 1
Color: R5G6B5
Depth: - Stencil: -
Renderable type: GL-ES1, GL-ES2, GL-ES3, OpenVG
Caveat: -
Surface type: Window, PBuffer
Sample buffer: - Samples: -
Config id: 2
Color: R5G6B5
Depth: 16 Stencil: -
Renderable type: GL-ES1, GL-ES2, GL-ES3, OpenVG
Caveat: -
Surface type: Window, PBuffer
Sample buffer: - Samples: -
Config id: 3
Color: R5G6B5
Depth: 24 Stencil: 8
Renderable type: GL-ES1, GL-ES2, GL-ES3, OpenVG
Caveat: -
Surface type: Window, PBuffer
Sample buffer: - Samples: -
Config id: 4
Color: R5G6B5
Depth: - Stencil: 8
Renderable type: GL-ES1, GL-ES2, GL-ES3, OpenVG
Caveat: -
Surface type: Window, PBuffer
Sample buffer: - Samples: -
Config id: 5
Color: R8G8B8A8
Depth: - Stencil: -
Renderable type: GL-ES1, GL-ES2, GL-ES3, OpenVG
Caveat: -
Surface type: Window, PBuffer
Sample buffer: - Samples: -
Config id: 6
Color: R8G8B8A8
Depth: 16 Stencil: -
Renderable type: GL-ES1, GL-ES2, GL-ES3, OpenVG
Caveat: -
Surface type: Window, PBuffer
Sample buffer: - Samples: -
Config id: 7
Color: R8G8B8A8
Depth: 24 Stencil: 8
Renderable type: GL-ES1, GL-ES2, GL-ES3, OpenVG
Caveat: -
Surface type: Window, PBuffer
Sample buffer: - Samples: -
Config id: 8
Color: R8G8B8A8
Depth: - Stencil: 8
Renderable type: GL-ES1, GL-ES2, GL-ES3, OpenVG
Caveat: -
Surface type: Window, PBuffer
Sample buffer: - Samples: -
Config id: 9
Color: R8G8B8
Depth: - Stencil: -
Renderable type: GL-ES1, GL-ES2, GL-ES3, OpenVG
Caveat: -
Surface type: Window, PBuffer
Sample buffer: - Samples: -
Config id: 10
Color: R8G8B8
Depth: 16 Stencil: -
Renderable type: GL-ES1, GL-ES2, GL-ES3, OpenVG
Caveat: -
Surface type: Window, PBuffer
Sample buffer: - Samples: -
Config id: 11
Color: R8G8B8
Depth: 24 Stencil: 8
Renderable type: GL-ES1, GL-ES2, GL-ES3, OpenVG
Caveat: -
Surface type: Window, PBuffer
Sample buffer: - Samples: -
Config id: 12
Color: R8G8B8
Depth: - Stencil: 8
Renderable type: GL-ES1, GL-ES2, GL-ES3, OpenVG
Caveat: -
Surface type: Window, PBuffer
Sample buffer: - Samples: -
Config id: 13
Color: R8G8B8
Depth: - Stencil: -
Renderable type: GL-ES1, GL-ES2, GL-ES3, OpenVG
Caveat: Non-conformant
Surface type: Window, PBuffer
Sample buffer: - Samples: -
Config id: 14
Color: R8G8B8
Depth: 16 Stencil: -
Renderable type: GL-ES1, GL-ES2, GL-ES3, OpenVG
Caveat: Non-conformant
Surface type: Window, PBuffer
Sample buffer: - Samples: -
Config id: 15
Color: R8G8B8
Depth: 24 Stencil: 8
Renderable type: GL-ES1, GL-ES2, GL-ES3, OpenVG
Caveat: Non-conformant
Surface type: Window, PBuffer
Sample buffer: - Samples: -
Config id: 16
Color: R8G8B8
Depth: - Stencil: 8
Renderable type: GL-ES1, GL-ES2, GL-ES3, OpenVG
Caveat: Non-conformant
Surface type: Window, PBuffer
Sample buffer: - Samples: -
Config id: 17
Color: R5G6B5
Depth: - Stencil: -
Renderable type: GL-ES1, GL-ES2, GL-ES3, OpenVG
Caveat: -
Surface type: Window, PBuffer
Sample buffer: 1 Samples: 2
Config id: 18
Color: R5G6B5
Depth: 16 Stencil: -
Renderable type: GL-ES1, GL-ES2, GL-ES3, OpenVG
Caveat: -
Surface type: Window, PBuffer
Sample buffer: 1 Samples: 2
Config id: 19
Color: R5G6B5
Depth: 24 Stencil: 8
Renderable type: GL-ES1, GL-ES2, GL-ES3, OpenVG
Caveat: -
Surface type: Window, PBuffer
Sample buffer: 1 Samples: 2
Config id: 20
Color: R5G6B5
Depth: - Stencil: 8
Renderable type: GL-ES1, GL-ES2, GL-ES3, OpenVG
Caveat: -
Surface type: Window, PBuffer
Sample buffer: 1 Samples: 2
Config id: 21
Color: R8G8B8A8
Depth: - Stencil: -
Renderable type: GL-ES1, GL-ES2, GL-ES3, OpenVG
Caveat: -
Surface type: Window, PBuffer
Sample buffer: 1 Samples: 2
Config id: 22
Color: R8G8B8A8
Depth: 16 Stencil: -
Renderable type: GL-ES1, GL-ES2, GL-ES3, OpenVG
Caveat: -
Surface type: Window, PBuffer
Sample buffer: 1 Samples: 2
Config id: 23
Color: R8G8B8A8
Depth: 24 Stencil: 8
Renderable type: GL-ES1, GL-ES2, GL-ES3, OpenVG
Caveat: -
Surface type: Window, PBuffer
Sample buffer: 1 Samples: 2
Config id: 24
Color: R8G8B8A8
Depth: - Stencil: 8
Renderable type: GL-ES1, GL-ES2, GL-ES3, OpenVG
Caveat: -
Surface type: Window, PBuffer
Sample buffer: 1 Samples: 2
Config id: 25
Color: R8G8B8
Depth: - Stencil: -
Renderable type: GL-ES1, GL-ES2, GL-ES3, OpenVG
Caveat: -
Surface type: Window, PBuffer
Sample buffer: 1 Samples: 2
Config id: 26
Color: R8G8B8
Depth: 16 Stencil: -
Renderable type: GL-ES1, GL-ES2, GL-ES3, OpenVG
Caveat: -
Surface type: Window, PBuffer
Sample buffer: 1 Samples: 2
Config id: 27
Color: R8G8B8
Depth: 24 Stencil: 8
Renderable type: GL-ES1, GL-ES2, GL-ES3, OpenVG
Caveat: -
Surface type: Window, PBuffer
Sample buffer: 1 Samples: 2
Config id: 28
Color: R8G8B8
Depth: - Stencil: 8
Renderable type: GL-ES1, GL-ES2, GL-ES3, OpenVG
Caveat: -
Surface type: Window, PBuffer
Sample buffer: 1 Samples: 2
Config id: 29
Color: R8G8B8
Depth: - Stencil: -
Renderable type: GL-ES1, GL-ES2, GL-ES3, OpenVG
Caveat: Non-conformant
Surface type: Window, PBuffer
Sample buffer: 1 Samples: 2
Config id: 30
Color: R8G8B8
Depth: 16 Stencil: -
Renderable type: GL-ES1, GL-ES2, GL-ES3, OpenVG
Caveat: Non-conformant
Surface type: Window, PBuffer
Sample buffer: 1 Samples: 2
Config id: 31
Color: R8G8B8
Depth: 24 Stencil: 8
Renderable type: GL-ES1, GL-ES2, GL-ES3, OpenVG
Caveat: Non-conformant
Surface type: Window, PBuffer
Sample buffer: 1 Samples: 2
Config id: 32
Color: R8G8B8
Depth: - Stencil: 8
Renderable type: GL-ES1, GL-ES2, GL-ES3, OpenVG
Caveat: Non-conformant
Surface type: Window, PBuffer
Sample buffer: 1 Samples: 2
Config id: 33
Color: R5G6B5
Depth: - Stencil: -
Renderable type: GL-ES1, GL-ES2, GL-ES3, OpenVG
Caveat: -
Surface type: Window, PBuffer
Sample buffer: 1 Samples: 4
Config id: 34
Color: R5G6B5
Depth: 16 Stencil: -
Renderable type: GL-ES1, GL-ES2, GL-ES3, OpenVG
Caveat: -
Surface type: Window, PBuffer
Sample buffer: 1 Samples: 4
Config id: 35
Color: R5G6B5
Depth: 24 Stencil: 8
Renderable type: GL-ES1, GL-ES2, GL-ES3, OpenVG
Caveat: -
Surface type: Window, PBuffer
Sample buffer: 1 Samples: 4
Config id: 36
Color: R5G6B5
Depth: - Stencil: 8
Renderable type: GL-ES1, GL-ES2, GL-ES3, OpenVG
Caveat: -
Surface type: Window, PBuffer
Sample buffer: 1 Samples: 4
Config id: 37
Color: R8G8B8A8
Depth: - Stencil: -
Renderable type: GL-ES1, GL-ES2, GL-ES3, OpenVG
Caveat: -
Surface type: Window, PBuffer
Sample buffer: 1 Samples: 4
Config id: 38
Color: R8G8B8A8
Depth: 16 Stencil: -
Renderable type: GL-ES1, GL-ES2, GL-ES3, OpenVG
Caveat: -
Surface type: Window, PBuffer
Sample buffer: 1 Samples: 4
Config id: 39
Color: R8G8B8A8
Depth: 24 Stencil: 8
Renderable type: GL-ES1, GL-ES2, GL-ES3, OpenVG
Caveat: -
Surface type: Window, PBuffer
Sample buffer: 1 Samples: 4
Config id: 40
Color: R8G8B8A8
Depth: - Stencil: 8
Renderable type: GL-ES1, GL-ES2, GL-ES3, OpenVG
Caveat: -
Surface type: Window, PBuffer
Sample buffer: 1 Samples: 4
Config id: 41
Color: R8G8B8
Depth: - Stencil: -
Renderable type: GL-ES1, GL-ES2, GL-ES3, OpenVG
Caveat: -
Surface type: Window, PBuffer
Sample buffer: 1 Samples: 4
Config id: 42
Color: R8G8B8
Depth: 16 Stencil: -
Renderable type: GL-ES1, GL-ES2, GL-ES3, OpenVG
Caveat: -
Surface type: Window, PBuffer
Sample buffer: 1 Samples: 4
Config id: 43
Color: R8G8B8
Depth: 24 Stencil: 8
Renderable type: GL-ES1, GL-ES2, GL-ES3, OpenVG
Caveat: -
Surface type: Window, PBuffer
Sample buffer: 1 Samples: 4
Config id: 44
Color: R8G8B8
Depth: - Stencil: 8
Renderable type: GL-ES1, GL-ES2, GL-ES3, OpenVG
Caveat: -
Surface type: Window, PBuffer
Sample buffer: 1 Samples: 4
Config id: 45
Color: R8G8B8
Depth: - Stencil: -
Renderable type: GL-ES1, GL-ES2, GL-ES3, OpenVG
Caveat: Non-conformant
Surface type: Window, PBuffer
Sample buffer: 1 Samples: 4
Config id: 46
Color: R8G8B8
Depth: 16 Stencil: -
Renderable type: GL-ES1, GL-ES2, GL-ES3, OpenVG
Caveat: Non-conformant
Surface type: Window, PBuffer
Sample buffer: 1 Samples: 4
Config id: 47
Color: R8G8B8
Depth: 24 Stencil: 8
Renderable type: GL-ES1, GL-ES2, GL-ES3, OpenVG
Caveat: Non-conformant
Surface type: Window, PBuffer
Sample buffer: 1 Samples: 4
Config id: 48
Color: R8G8B8
Depth: - Stencil: 8
Renderable type: GL-ES1, GL-ES2, GL-ES3, OpenVG
Caveat: Non-conformant
Surface type: Window, PBuffer
Sample buffer: 1 Samples: 4
[EGL]
Vendor: Android
Version: 1.4 Android META-EGL
Extensions:
EGL_KHR_gl_texture_2D_image
EGL_KHR_gl_texture_cubemap_image
EGL_EXT_create_context_robustness
EGL_KHR_lock_surface
EGL_KHR_get_all_proc_addresses
EGL_ANDROID_presentation_time
EGL_KHR_image_base
EGL_KHR_wait_sync
EGL_KHR_gl_renderbuffer_image
EGL_KHR_image
EGL_ANDROID_recordable
EGL_KHR_create_context
EGL_ANDROID_image_native_buffer
EGL_KHR_fence_sync
[OpenGL-ES 1.x]
Vendor: Qualcomm
Version: OpenGL ES-CM 1.1
Renderer: Adreno ™ 320
Max. lights: 8
Max. texture size: 4096
Max. texture units: 2
Subpixel bits: 2
Extensions:
GL_EXT_debug_marker
GL_AMD_compressed_ATC_texture
GL_AMD_performance_monitor
GL_APPLE_texture_2D_limited_npot
GL_ARB_vertex_buffer_object
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_format_BGRA8888
GL_EXT_texture_type_2_10_10_10_REV
GL_OES_blend_equation_separate
GL_OES_blend_func_separate
GL_OES_blend_subtract
GL_OES_compressed_ETC1_RGB8_texture
GL_OES_compressed_paletted_texture
GL_OES_depth_texture
GL_OES_depth24
GL_OES_draw_texture
GL_OES_EGL_image
GL_OES_EGL_image_external
GL_OES_framebuffer_object
GL_OES_matrix_palette
GL_OES_packed_depth_stencil
GL_OES_point_size_array
GL_OES_point_sprite
GL_OES_read_format
GL_OES_rgb8_rgba8
GL_OES_stencil_wrap
GL_OES_texture_cube_map
GL_OES_texture_env_crossbar
GL_OES_texture_float
GL_OES_texture_half_float
GL_OES_texture_half_float_linear
GL_OES_texture_npot
GL_OES_texture_mirrored_repeat
GL_QCOM_binning_control
GL_QCOM_extended_get
GL_QCOM_tiled_rendering
[OpenGL-ES 2.x]
Vendor: Qualcomm
Version: OpenGL ES 3.0 V@84.0 AU@04.04.03.164.081 (CL@)
Renderer: Adreno ™ 320
GLSL version: OpenGL ES GLSL ES 3.00
Max. fragment uniform vectors: 224
Max. vertex uniform vectors: 256
Max. varying vectors: 16
Max. vertex attributes: 16
Max. render buffer size: 4096
Max. texture units: 16
Max. combined texture units: 32
Max. cube map texture size: 4096
Max. texture size: 4096
Max. vertex texture units: 16
Max. viewport dimensions: 4096 x 4096
Shader compiler: yes
Subpixel bits: 4
Extensions:
GL_AMD_compressed_ATC_texture
GL_AMD_performance_monitor
GL_AMD_program_binary_Z400
GL_EXT_debug_label
GL_EXT_debug_marker
GL_EXT_discard_framebuffer
GL_EXT_robustness
GL_EXT_texture_format_BGRA8888
GL_EXT_texture_type_2_10_10_10_REV
GL_NV_fence
GL_OES_compressed_ETC1_RGB8_texture
GL_OES_depth_texture
GL_OES_depth24
GL_OES_EGL_image
GL_OES_EGL_sync
GL_OES_EGL_image_external
GL_OES_element_index_uint
GL_OES_fbo_render_mipmap
GL_OES_fragment_precision_high
GL_OES_get_program_binary
GL_OES_packed_depth_stencil
GL_OES_depth_texture_cube_map
GL_OES_rgb8_rgba8
GL_OES_standard_derivatives
GL_OES_texture_3D
GL_OES_texture_float
GL_OES_texture_half_float
GL_OES_texture_half_float_linear
GL_OES_texture_npot
GL_OES_vertex_half_float
GL_OES_vertex_type_10_10_10_2
GL_OES_vertex_array_object
GL_QCOM_alpha_test
GL_QCOM_binning_control
GL_QCOM_driver_control
GL_QCOM_perfmon_global_mode
GL_QCOM_extended_get
GL_QCOM_extended_get2
GL_QCOM_tiled_rendering
GL_QCOM_writeonly_rendering
GL_EXT_sRGB
GL_EXT_sRGB_write_control
GL_EXT_texture_sRGB_decode
GL_EXT_texture_filter_anisotropic
GL_EXT_multisampled_render_to_texture
GL_EXT_color_buffer_float
GL_EXT_color_buffer_half_float
GL_EXT_disjoint_timer_query
Thanks!