Incorrect Normals on 2D shapes?

Can anyone explain this?

Is this not an issue?

Actually, it appears the normals are facing correctly.  It looks like the winding on Hexagon is incorrect though.  Inspecting the code shows that indeed, they were wound clockwise.  I've corrected this in cvs.

Thanks renanse.  I'll perform a similar correction on the Hexagon4 class as well.  Just needed to know which was right, and figured the quad would be correct since it probably gets a ton more use and someone would have caught this by now had it been wrong.

No prob. :slight_smile: