This is not about the engines accuracy or anything like that. The engines fine. My calculations are not.
With higher frame rates, one can be lazy with math and do things like,
if (distance > 1f)
I know I can compensate with TPF, just not exactly sure what the formula is for calculating distance with speed when taking into account TPF so things are nearly as accurate at low frame rates as they are higher.
In my case of 1f and a low frame rate, if you calculate
speed x tpf = 0.4630469f
and your next to last calculation distance is 1.01, you overshoot by a considerable amount, almost half a meter.
What is a good formula that evens out the distance accuracy based off TPF?