My md5mesh file contains six “mesh { … }” ordered lists and was exported from Blender. When I load the md3mesh into the game, each of the six meshes has one triangle that references a common origin point (you can see this in the attached bitmap). I’ve zoomed in on the mesh to verify that each of the spurious triangles share a common point.
These triangles do not appear in the Blender model. Any idea why I’m getting them in my md5mesh?
Keith
<img src=’'http://people.cedarville.edu/employee/kshomper/guy.bmp">