Infinite randomized TerrainGrid

Hello :smiley:



Today I’m trying to generate a new Terrain by using TerrainGrid class.



So I’d like to generate an infinite terrain by using something like a seed.



I already saw the TerrainFractalGridTest class but this is always the same terrain wich is generated.



Could someone help me please?



Thank you.

@drweedy said:
Hello :D

Today I'm trying to generate a new Terrain by using TerrainGrid class.

So I'd like to generate an infinite terrain by using something like a seed.

I already saw the TerrainFractalGridTest class but this is always the same terrain wich is generated.

Could someone help me please?

Thank you.


i haven't looked at TerrainFractalGridTest, but my totally random guess is that you just need to seed the random number generator using something at least pseudo-random, like the system time.

It’s random, but repeatable. Just supply different seed values to the classes each time if you want it different every time.

Thanks, I understood how this classes work :slight_smile: