I have followed the directions in the tutorials exactly. I went through the first 2 just to make sure that it was not something wrong with just the first one. I am a beginner java programming looking to start with 3d graphics in Java. When i ran the tutorial for the first time my mouse was inverted and wsad / arrows did not work. I updated my JDK to java 7 and there is no change.
I have tried searching for a solution and have yet to find one. Here is the console output after running the HelloJME3 java class.
“init:
Deleting: F:MediaJME WorkspaceHelloWorldTutorialbuildbuilt-jar.properties
deps-jar:
Updating property file: F:MediaJME WorkspaceHelloWorldTutorialbuildbuilt-jar.properties
Compiling 1 source file to F:MediaJME WorkspaceHelloWorldTutorialbuildclasses
warning: [options] bootstrap class path not set in conjunction with -source 1.5
1 warning
compile-single:
run-single:
May 23, 2012 7:37:26 PM com.jme3.system.JmeSystem initialize
INFO: Running on jMonkeyEngine 3.0.0 Beta
May 23, 2012 7:37:26 PM com.jme3.system.Natives getExtractionDir
WARNING: Working directory is not writable. Using home directory instead.
May 23, 2012 7:37:26 PM com.jme3.system.Natives extractNativeLibs
INFO: Extraction Directory: C:UsersFedhell.jme3natives_ecb30c5c
May 23, 2012 7:37:26 PM com.jme3.system.lwjgl.LwjglAbstractDisplay run
INFO: Using LWJGL 2.8.1
May 23, 2012 7:37:26 PM com.jme3.system.lwjgl.LwjglDisplay createContext
INFO: Selected display mode: 1280 x 720 x 0 @0Hz
May 23, 2012 7:37:27 PM com.jme3.system.lwjgl.LwjglContext printContextInitInfo
INFO: Adapter: aticfx64
May 23, 2012 7:37:27 PM com.jme3.system.lwjgl.LwjglContext printContextInitInfo
INFO: Driver Version: 8.17.10.1124
May 23, 2012 7:37:27 PM com.jme3.system.lwjgl.LwjglContext printContextInitInfo
INFO: Vendor: ATI Technologies Inc.
May 23, 2012 7:37:27 PM com.jme3.system.lwjgl.LwjglContext printContextInitInfo
INFO: OpenGL Version: 4.2.11631 Compatibility Profile Context
May 23, 2012 7:37:27 PM com.jme3.system.lwjgl.LwjglContext printContextInitInfo
INFO: Renderer: AMD Radeon HD 6700 Series
May 23, 2012 7:37:27 PM com.jme3.system.lwjgl.LwjglContext printContextInitInfo
INFO: GLSL Ver: 4.20
May 23, 2012 7:37:27 PM com.jme3.system.lwjgl.LwjglTimer
INFO: Timer resolution: 1,000 ticks per second
May 23, 2012 7:37:27 PM com.jme3.renderer.lwjgl.LwjglRenderer initialize
INFO: Caps: [FrameBuffer, FrameBufferMRT, FrameBufferMultisample, TextureMultisample, OpenGL20, OpenGL21, OpenGL30, OpenGL31, OpenGL32, ARBprogram, GLSL100, GLSL110, GLSL120, GLSL130, GLSL140, GLSL150, VertexTextureFetch, TextureArray, TextureBuffer, FloatTexture, FloatColorBuffer, FloatDepthBuffer, PackedFloatTexture, SharedExponentTexture, PackedFloatColorBuffer, TextureCompressionLATC, NonPowerOfTwoTextures, MeshInstancing, VertexBufferArray]
May 23, 2012 7:37:27 PM com.jme3.asset.DesktopAssetManager
INFO: DesktopAssetManager created.
May 23, 2012 7:37:27 PM com.jme3.renderer.Camera
INFO: Camera created (W: 1,280, H: 720)
May 23, 2012 7:37:27 PM com.jme3.renderer.Camera
INFO: Camera created (W: 1,280, H: 720)
May 23, 2012 7:37:27 PM com.jme3.input.lwjgl.LwjglMouseInput initialize
INFO: Mouse created.
May 23, 2012 7:37:27 PM com.jme3.input.lwjgl.LwjglKeyInput initialize
INFO: Keyboard created.
May 23, 2012 7:37:27 PM com.jme3.audio.lwjgl.LwjglAudioRenderer initInThread
INFO: AudioRenderer supports 64 channels
May 23, 2012 7:37:27 PM com.jme3.audio.lwjgl.LwjglAudioRenderer initInThread
INFO: Audio effect extension version: 1.0
May 23, 2012 7:37:27 PM com.jme3.audio.lwjgl.LwjglAudioRenderer initInThread
INFO: Audio max auxilary sends: 4
May 23, 2012 7:37:27 PM com.jme3.material.MaterialDef
INFO: Loaded material definition: Unshaded
May 23, 2012 7:37:27 PM com.jme3.scene.Node attachChild
INFO: Child (BitmapFont) attached to this node (null)
May 23, 2012 7:37:27 PM com.jme3.scene.Node attachChild
INFO: Child (null) attached to this node (Gui Node)
May 23, 2012 7:37:27 PM com.jme3.scene.Node attachChild
INFO: Child (BitmapFont) attached to this node (null)
May 23, 2012 7:37:27 PM com.jme3.scene.Node attachChild
INFO: Child (null) attached to this node (Statistics View)
May 23, 2012 7:37:27 PM com.jme3.scene.Node attachChild
INFO: Child (BitmapFont) attached to this node (null)
May 23, 2012 7:37:27 PM com.jme3.scene.Node attachChild
INFO: Child (null) attached to this node (Statistics View)
May 23, 2012 7:37:27 PM com.jme3.scene.Node attachChild
INFO: Child (BitmapFont) attached to this node (null)
May 23, 2012 7:37:27 PM com.jme3.scene.Node attachChild
INFO: Child (null) attached to this node (Statistics View)
May 23, 2012 7:37:27 PM com.jme3.scene.Node attachChild
INFO: Child (BitmapFont) attached to this node (null)
May 23, 2012 7:37:27 PM com.jme3.scene.Node attachChild
INFO: Child (null) attached to this node (Statistics View)
May 23, 2012 7:37:27 PM com.jme3.scene.Node attachChild
INFO: Child (BitmapFont) attached to this node (null)
May 23, 2012 7:37:27 PM com.jme3.scene.Node attachChild
INFO: Child (null) attached to this node (Statistics View)
May 23, 2012 7:37:27 PM com.jme3.scene.Node attachChild
INFO: Child (BitmapFont) attached to this node (null)
May 23, 2012 7:37:27 PM com.jme3.scene.Node attachChild
INFO: Child (null) attached to this node (Statistics View)
May 23, 2012 7:37:27 PM com.jme3.scene.Node attachChild
INFO: Child (BitmapFont) attached to this node (null)
May 23, 2012 7:37:27 PM com.jme3.scene.Node attachChild
INFO: Child (null) attached to this node (Statistics View)
May 23, 2012 7:37:27 PM com.jme3.scene.Node attachChild
INFO: Child (BitmapFont) attached to this node (null)
May 23, 2012 7:37:27 PM com.jme3.scene.Node attachChild
INFO: Child (null) attached to this node (Statistics View)
May 23, 2012 7:37:27 PM com.jme3.scene.Node attachChild
INFO: Child (BitmapFont) attached to this node (null)
May 23, 2012 7:37:27 PM com.jme3.scene.Node attachChild
INFO: Child (null) attached to this node (Statistics View)
May 23, 2012 7:37:27 PM com.jme3.scene.Node attachChild
INFO: Child (BitmapFont) attached to this node (null)
May 23, 2012 7:37:27 PM com.jme3.scene.Node attachChild
INFO: Child (null) attached to this node (Statistics View)
May 23, 2012 7:37:27 PM com.jme3.scene.Node attachChild
INFO: Child (BitmapFont) attached to this node (null)
May 23, 2012 7:37:27 PM com.jme3.scene.Node attachChild
INFO: Child (null) attached to this node (Statistics View)
May 23, 2012 7:37:27 PM com.jme3.scene.Node attachChild
INFO: Child (BitmapFont) attached to this node (null)
May 23, 2012 7:37:27 PM com.jme3.scene.Node attachChild
INFO: Child (null) attached to this node (Statistics View)
May 23, 2012 7:37:27 PM com.jme3.scene.Node attachChild
INFO: Child (BitmapFont) attached to this node (null)
May 23, 2012 7:37:27 PM com.jme3.scene.Node attachChild
INFO: Child (null) attached to this node (Statistics View)
May 23, 2012 7:37:27 PM com.jme3.scene.Node attachChild
INFO: Child (Statistics View) attached to this node (Gui Node)
May 23, 2012 7:37:27 PM com.jme3.scene.Node attachChild
INFO: Child (Box) attached to this node (Root Node)
May 23, 2012 7:37:27 PM com.jme3.renderer.lwjgl.LwjglRenderer updateUniformLocation
INFO: Uniform m_VertexColor is not declared in shader [ShaderSource[name=Common/MatDefs/Misc/Unshaded.vert, defines, type=Vertex], ShaderSource[name=Common/MatDefs/Misc/Unshaded.frag, defines, type=Fragment]].
May 23, 2012 7:37:36 PM com.jme3.renderer.lwjgl.LwjglRenderer cleanup
INFO: Deleting objects and invalidating state
May 23, 2012 7:37:36 PM com.jme3.input.lwjgl.LwjglMouseInput destroy
INFO: Mouse destroyed.
May 23, 2012 7:37:36 PM com.jme3.input.lwjgl.LwjglKeyInput destroy
INFO: Keyboard destroyed.
May 23, 2012 7:37:36 PM com.jme3.system.lwjgl.LwjglAbstractDisplay deinitInThread
INFO: Display destroyed.
Java Result: -1073741819
BUILD SUCCESSFUL (total time: 12 seconds)”
I appreciate any help.
-Fedhell
What happens if you run the test input examples that come with jme?
the issue may have fixed itself. I was unable to locate the test input examples. However upon reloading JME to find them my wsad inputworks were not working, and mouse no longer inverted.
I wonder why??
-Fedhell
Sometimes running a build on the project can clear up some jars, I sometimes have to do that to see my changes if netbeans is misbehaving.
If not that then double check that your camera is not upside down (that can make things look like they go the opposite way).