Input not working while running the tutorials

I have followed the directions in the tutorials exactly. I went through the first 2 just to make sure that it was not something wrong with just the first one. I am a beginner java programming looking to start with 3d graphics in Java. When i ran the tutorial for the first time my mouse was inverted and wsad / arrows did not work. I updated my JDK to java 7 and there is no change.



I have tried searching for a solution and have yet to find one. Here is the console output after running the HelloJME3 java class.



“init:

Deleting: F:MediaJME WorkspaceHelloWorldTutorialbuildbuilt-jar.properties

deps-jar:

Updating property file: F:MediaJME WorkspaceHelloWorldTutorialbuildbuilt-jar.properties

Compiling 1 source file to F:MediaJME WorkspaceHelloWorldTutorialbuildclasses

warning: [options] bootstrap class path not set in conjunction with -source 1.5

1 warning

compile-single:

run-single:

May 23, 2012 7:37:26 PM com.jme3.system.JmeSystem initialize

INFO: Running on jMonkeyEngine 3.0.0 Beta

May 23, 2012 7:37:26 PM com.jme3.system.Natives getExtractionDir

WARNING: Working directory is not writable. Using home directory instead.

May 23, 2012 7:37:26 PM com.jme3.system.Natives extractNativeLibs

INFO: Extraction Directory: C:UsersFedhell.jme3natives_ecb30c5c

May 23, 2012 7:37:26 PM com.jme3.system.lwjgl.LwjglAbstractDisplay run

INFO: Using LWJGL 2.8.1

May 23, 2012 7:37:26 PM com.jme3.system.lwjgl.LwjglDisplay createContext

INFO: Selected display mode: 1280 x 720 x 0 @0Hz

May 23, 2012 7:37:27 PM com.jme3.system.lwjgl.LwjglContext printContextInitInfo

INFO: Adapter: aticfx64

May 23, 2012 7:37:27 PM com.jme3.system.lwjgl.LwjglContext printContextInitInfo

INFO: Driver Version: 8.17.10.1124

May 23, 2012 7:37:27 PM com.jme3.system.lwjgl.LwjglContext printContextInitInfo

INFO: Vendor: ATI Technologies Inc.

May 23, 2012 7:37:27 PM com.jme3.system.lwjgl.LwjglContext printContextInitInfo

INFO: OpenGL Version: 4.2.11631 Compatibility Profile Context

May 23, 2012 7:37:27 PM com.jme3.system.lwjgl.LwjglContext printContextInitInfo

INFO: Renderer: AMD Radeon HD 6700 Series

May 23, 2012 7:37:27 PM com.jme3.system.lwjgl.LwjglContext printContextInitInfo

INFO: GLSL Ver: 4.20

May 23, 2012 7:37:27 PM com.jme3.system.lwjgl.LwjglTimer

INFO: Timer resolution: 1,000 ticks per second

May 23, 2012 7:37:27 PM com.jme3.renderer.lwjgl.LwjglRenderer initialize

INFO: Caps: [FrameBuffer, FrameBufferMRT, FrameBufferMultisample, TextureMultisample, OpenGL20, OpenGL21, OpenGL30, OpenGL31, OpenGL32, ARBprogram, GLSL100, GLSL110, GLSL120, GLSL130, GLSL140, GLSL150, VertexTextureFetch, TextureArray, TextureBuffer, FloatTexture, FloatColorBuffer, FloatDepthBuffer, PackedFloatTexture, SharedExponentTexture, PackedFloatColorBuffer, TextureCompressionLATC, NonPowerOfTwoTextures, MeshInstancing, VertexBufferArray]

May 23, 2012 7:37:27 PM com.jme3.asset.DesktopAssetManager

INFO: DesktopAssetManager created.

May 23, 2012 7:37:27 PM com.jme3.renderer.Camera

INFO: Camera created (W: 1,280, H: 720)

May 23, 2012 7:37:27 PM com.jme3.renderer.Camera

INFO: Camera created (W: 1,280, H: 720)

May 23, 2012 7:37:27 PM com.jme3.input.lwjgl.LwjglMouseInput initialize

INFO: Mouse created.

May 23, 2012 7:37:27 PM com.jme3.input.lwjgl.LwjglKeyInput initialize

INFO: Keyboard created.

May 23, 2012 7:37:27 PM com.jme3.audio.lwjgl.LwjglAudioRenderer initInThread

INFO: AudioRenderer supports 64 channels

May 23, 2012 7:37:27 PM com.jme3.audio.lwjgl.LwjglAudioRenderer initInThread

INFO: Audio effect extension version: 1.0

May 23, 2012 7:37:27 PM com.jme3.audio.lwjgl.LwjglAudioRenderer initInThread

INFO: Audio max auxilary sends: 4

May 23, 2012 7:37:27 PM com.jme3.material.MaterialDef

INFO: Loaded material definition: Unshaded

May 23, 2012 7:37:27 PM com.jme3.scene.Node attachChild

INFO: Child (BitmapFont) attached to this node (null)

May 23, 2012 7:37:27 PM com.jme3.scene.Node attachChild

INFO: Child (null) attached to this node (Gui Node)

May 23, 2012 7:37:27 PM com.jme3.scene.Node attachChild

INFO: Child (BitmapFont) attached to this node (null)

May 23, 2012 7:37:27 PM com.jme3.scene.Node attachChild

INFO: Child (null) attached to this node (Statistics View)

May 23, 2012 7:37:27 PM com.jme3.scene.Node attachChild

INFO: Child (BitmapFont) attached to this node (null)

May 23, 2012 7:37:27 PM com.jme3.scene.Node attachChild

INFO: Child (null) attached to this node (Statistics View)

May 23, 2012 7:37:27 PM com.jme3.scene.Node attachChild

INFO: Child (BitmapFont) attached to this node (null)

May 23, 2012 7:37:27 PM com.jme3.scene.Node attachChild

INFO: Child (null) attached to this node (Statistics View)

May 23, 2012 7:37:27 PM com.jme3.scene.Node attachChild

INFO: Child (BitmapFont) attached to this node (null)

May 23, 2012 7:37:27 PM com.jme3.scene.Node attachChild

INFO: Child (null) attached to this node (Statistics View)

May 23, 2012 7:37:27 PM com.jme3.scene.Node attachChild

INFO: Child (BitmapFont) attached to this node (null)

May 23, 2012 7:37:27 PM com.jme3.scene.Node attachChild

INFO: Child (null) attached to this node (Statistics View)

May 23, 2012 7:37:27 PM com.jme3.scene.Node attachChild

INFO: Child (BitmapFont) attached to this node (null)

May 23, 2012 7:37:27 PM com.jme3.scene.Node attachChild

INFO: Child (null) attached to this node (Statistics View)

May 23, 2012 7:37:27 PM com.jme3.scene.Node attachChild

INFO: Child (BitmapFont) attached to this node (null)

May 23, 2012 7:37:27 PM com.jme3.scene.Node attachChild

INFO: Child (null) attached to this node (Statistics View)

May 23, 2012 7:37:27 PM com.jme3.scene.Node attachChild

INFO: Child (BitmapFont) attached to this node (null)

May 23, 2012 7:37:27 PM com.jme3.scene.Node attachChild

INFO: Child (null) attached to this node (Statistics View)

May 23, 2012 7:37:27 PM com.jme3.scene.Node attachChild

INFO: Child (BitmapFont) attached to this node (null)

May 23, 2012 7:37:27 PM com.jme3.scene.Node attachChild

INFO: Child (null) attached to this node (Statistics View)

May 23, 2012 7:37:27 PM com.jme3.scene.Node attachChild

INFO: Child (BitmapFont) attached to this node (null)

May 23, 2012 7:37:27 PM com.jme3.scene.Node attachChild

INFO: Child (null) attached to this node (Statistics View)

May 23, 2012 7:37:27 PM com.jme3.scene.Node attachChild

INFO: Child (BitmapFont) attached to this node (null)

May 23, 2012 7:37:27 PM com.jme3.scene.Node attachChild

INFO: Child (null) attached to this node (Statistics View)

May 23, 2012 7:37:27 PM com.jme3.scene.Node attachChild

INFO: Child (BitmapFont) attached to this node (null)

May 23, 2012 7:37:27 PM com.jme3.scene.Node attachChild

INFO: Child (null) attached to this node (Statistics View)

May 23, 2012 7:37:27 PM com.jme3.scene.Node attachChild

INFO: Child (BitmapFont) attached to this node (null)

May 23, 2012 7:37:27 PM com.jme3.scene.Node attachChild

INFO: Child (null) attached to this node (Statistics View)

May 23, 2012 7:37:27 PM com.jme3.scene.Node attachChild

INFO: Child (Statistics View) attached to this node (Gui Node)

May 23, 2012 7:37:27 PM com.jme3.scene.Node attachChild

INFO: Child (Box) attached to this node (Root Node)

May 23, 2012 7:37:27 PM com.jme3.renderer.lwjgl.LwjglRenderer updateUniformLocation

INFO: Uniform m_VertexColor is not declared in shader [ShaderSource[name=Common/MatDefs/Misc/Unshaded.vert, defines, type=Vertex], ShaderSource[name=Common/MatDefs/Misc/Unshaded.frag, defines, type=Fragment]].

May 23, 2012 7:37:36 PM com.jme3.renderer.lwjgl.LwjglRenderer cleanup

INFO: Deleting objects and invalidating state

May 23, 2012 7:37:36 PM com.jme3.input.lwjgl.LwjglMouseInput destroy

INFO: Mouse destroyed.

May 23, 2012 7:37:36 PM com.jme3.input.lwjgl.LwjglKeyInput destroy

INFO: Keyboard destroyed.

May 23, 2012 7:37:36 PM com.jme3.system.lwjgl.LwjglAbstractDisplay deinitInThread

INFO: Display destroyed.

Java Result: -1073741819

BUILD SUCCESSFUL (total time: 12 seconds)”



I appreciate any help.



-Fedhell

What happens if you run the test input examples that come with jme?

the issue may have fixed itself. I was unable to locate the test input examples. However upon reloading JME to find them my wsad inputworks were not working, and mouse no longer inverted.



I wonder why??



-Fedhell

Sometimes running a build on the project can clear up some jars, I sometimes have to do that to see my changes if netbeans is misbehaving.

If not that then double check that your camera is not upside down (that can make things look like they go the opposite way).