This is my first post/reply and I’d like to thanks all the contributors to JMonkey. Its a lovely game engine.
I was wondering if I could ask the motivation(s) for Minie. From what I have read, it seems like its intention was to simplify or improve the interface to the physics system bypassing jbullet. Was there other motivations like licenses?
Since its still a wrapper for bullet/pybullet - does that mean it will be using native libraries ? If so what platforms will be supported?
I have just begun playing with JMonkey & Minie - I’m not sure, but using a maven dependency …
<repository> <id>bintray2</id> <name>bintray2</name> <url>https://dl.bintray.com/stephengold/jme3utilities</url> </repository> & <dependency> <groupId>jme3utilities</groupId> <artifactId>Minie</artifactId> <version>0.6.2</version> <type>pom</type> </dependency>
does not download the Minie jar - it does download jme3-utilities-debug & jme3-utilities-heart
I had to download load the Minie.jar manually and add it to my build.
I’ve cloned the Minie repo, and will look through the samples you have provided.