I installed Cube as a IDE plugin, and I got the basic example running.
I’m curious if the source is available? I would like to read it (and eventually contribute).
I also would feel more comfortable committing to a project if its open source.
I found what looks like an early iteration on github, but it looks much older than the binaries I got when installing via the plugin.
Sorry if this information is obvious somewhere. I’ve been looking, but I’m new to JMonkeyEngine and its forums.
Thanks,
Josh.
Oh is that the official one? I saw that one, but I dismissed it because it looked older than this one:
Which I downloaded and got running, and was definitely less functional than the IDE one.
I’ll give the one you linked a try.
Thanks,
Josh.
I have no idea to be honest.
This should be the latest “released” version. I have a modified local version including greedy meshing etc. but I never got to clean it up and release it.
Sweet.
I got it working, and have been playing with it.
Home sick from work today, so I smashed together the pick example and the physics example made for a quick and dirty minecraft clone that was fun to show off a bit.
Excellent library.
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I sent a pull request changing the chunk storage to a hash map so I can dynamiclly resize the terrain.
And while I was at it, I updated the charectorController to BetterCharectorController since the former was marked deprecated.
I have local change to let me read/write horizontal slices from chunks so I can send them over network. (a full chunk is too big). I haven’t pushed it because it has a weird bug. I’m using the grass blocks, and if I write the slices from y:0 to y:256, it thinks they are all top grass. But it works if I write the slices from y:256 down t y:0.
I’ve also noticed that testSerialize only works if you write the blocks before calling addControl. I don’t know why that is, but calling removeControl addControl after updating blocks works around it.
Josh.