Lots of big frameworks (Spring, Akka, Grails, etc.) have so-called reference implementations that showcase the proper use of the framework and that demonstrate best practices and how to properly implement the various features of the framework, etc.
I'm wondering if anything similar exists for jME3. Reading the docs & tutorials is amazing and wonderful (and I do appreciate jME3's wonderful documentation). But actually seeing the API/code in use (and being used correctly) is a whole other thing.
Even if there aren't any official reference games for jME3, is anyone aware of any open source jME3 games (that I might find on GitHub, BitBucket, etc.) that serve as good examples for structuring a game properly? Obviously all games are wildly different from one another, but surely there are "right" and "wrong" ways of using the API, structuring the game, etc.