I making a script to export entire scenes from Blender to jMonkey. But I don't find a tutorial about texture coordinates.
there is already a script, but i never used it.
Thanks, but I want to do my own personalized exporter .
There are tutorials online about texture coordinates… In jME its pretty much the same as OpenGL, a texture coordinate is an unsigned normalized 2-component float vector which specifies which parts of a texture to use for each face. Those coordinates are stored in a TexCoord class in jME, which consists of a FloatBuffer and a number of components variable.