It seems like this stretched image is only on a grid type thing now. I thought the slope factor only changes how the “slopyness” the terrain has to be to get the texture on it? Or am I wrong?
from the TerrainGridTest.java in the jmeTests: “// slopeTileFactor: the texture scale for slopes”
so I assumed it was just to set the scale of the texture as you would the other colormaps.
I’ll look into the .j3md file and see if it says…
the .j3md file says the same and if I’m reading the .frag code right that’s all it does, sets the scale of the texture to paint.
looks like the slope factor is hard-coded and taken from the normal.
maybe run the jmeTests and try the TerrainGridTest.java code and see what it looks like, then experiment with that and your code? maybe a texture or vid card driver issue?
yeah grasping straws here
Confirmed, modified the test code to allow me to change the slopeScale in real time. slope factor never changed just the scale of the texture.
I do see similar "pixel-lines’ like you tho, right on the slope factor change… just not as severe but your snow texture might be making it more obvious…