Issues with increased number of objects?


In my carrom board game I am facing the issue that as I have added more no of objects to the scene game has become painstakingly slow.

Another issue is that coins etc are having a small vibratiory appearance and doesn’t seem to be stable.

Another thing is that when I remove following code

bulletAppState.getPhysicsSpace().setAccuracy(1f / 100f);


objects start flying in slow motion away from centre.

Are these issues related to hardware or something else?


No mostly due to misuse probably. If your objects “fly away” they are apparently in a non-gravity physics space or overlapping or something. If they are not supposed to move set them to kinematic mode.

they r supposed to move but only when something collides …but they start moving away right at the start…