a node with a particle mesh to another sharednode (that has a mesh that is shared) when that shared node moves around the screen.
Maybe i'm not calling the update functions correctly but what i notice is that sometimes for some jme particle effects the particles
sometimes scale to larger proportions, and lose the associated image, in a part of their update cycle.
Another thing that always happens when i use a shared node and attach a particle node to it is that the first (i think) particle emitted is shown
on the exact center of the screen.
Forget about the "Another thing that always happens when i use a shared node and attach a particle nodeā¦"
It always happens if i dont call updateWorldData(float a)