.jar crashing Please Help

Hello, I made a chess game that extends simplegame and when I run it in eclipse it works fine.  I can seemingly export a .jar of my classes and everything works fine except when I run my .jar when I choose my screen settings it then starts and crashes. Here is the output of the game from my command to the point it kicks me back to the shell:



C:Documents and SettingsMeMy DocumentsIMGD4000Workspacechessturnin>java -

Djava.library.path="…/…/jme/lib" -jar legal.jar

Mar 24, 2008 11:25:50 PM com.jme.app.BaseGame start

INFO: Application started.

Mar 24, 2008 11:25:50 PM com.jme.system.PropertiesIO <init>

INFO: PropertiesIO created

Mar 24, 2008 11:25:50 PM com.jme.system.PropertiesIO load

INFO: Read properties

Mar 24, 2008 11:25:53 PM com.jme.input.joystick.DummyJoystickInput <init>

INFO: Joystick support is disabled

Mar 24, 2008 11:25:53 PM com.jme.system.lwjgl.LWJGLDisplaySystem <init>

INFO: LWJGL Display System created.

Mar 24, 2008 11:25:53 PM com.jme.system.PropertiesIO save

INFO: Saved properties

Mar 24, 2008 11:25:53 PM com.jme.app.BaseSimpleGame initSystem

INFO: jME version 1.0

Mar 24, 2008 11:25:54 PM com.jme.renderer.lwjgl.LWJGLRenderer <init>

INFO: LWJGLRenderer created. W:  640H: 480

Mar 24, 2008 11:25:54 PM com.jme.app.BaseSimpleGame initSystem

INFO: Running on: ati2dvag

Driver version: 6.14.10.6727

ATI Technologies Inc. - Sapphire RADEON X1600 PRO x86/SSE2 - 2.0.6956 WinXP Release

Mar 24, 2008 11:25:54 PM com.jme.renderer.AbstractCamera <init>

INFO: Camera created.

Mar 24, 2008 11:25:54 PM com.jme.util.lwjgl.LWJGLTimer <init>

INFO: Timer resolution: 1000 ticks per second

Mar 24, 2008 11:25:54 PM com.jme.scene.Node <init>

INFO: Node created.

Mar 24, 2008 11:25:54 PM com.jme.scene.Node <init>

INFO: Node created.

Mar 24, 2008 11:25:54 PM com.jme.scene.Node attachChild

INFO: Child (FPS label) attached to this node (FPS node)

Mar 24, 2008 11:25:54 PM com.jme.scene.Node <init>

INFO: Node created.



C:Documents and SettingsMeMy DocumentsIMGD4000Workspacechessturnin>



Thank you for any ideas.

Fixed it.  The problem was I didn't load my models properly