=== OpenGL FBO State ===
SEVERE: === jMonkeyEngine FBO State ===
FrameBuffer[format=512x512x1, drawBuf=0]
Depth => BufferTarget[format=Depth]
Context doublebuffered? true
Color(0) => TextureTarget[format=RGBA8]
FBO ID: 1
Is proper? true
Is bound to draw? true
Is bound to read? true
Draw buffer: GL_COLOR_ATTACHMENT0
Read buffer: GL_COLOR_ATTACHMENT0
== Renderbuffer Depth ==
RB ID: 1
Is proper? true
Type: Buffer
RB ID: 1
== Renderbuffer Color0 ==
RB ID: -1
Is proper? false
Type: Texture
Feb 16, 2012 4:17:16 PM com.jme3.app.Application handleError
SEVERE: Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main]
java.lang.IllegalStateException: Incomplete draw buffer.
at com.jme3.renderer.lwjgl.LwjglRenderer.checkFrameBufferError(LwjglRenderer.java:1332)
at com.jme3.renderer.lwjgl.LwjglRenderer.setFrameBuffer(LwjglRenderer.java:1598)
at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:1096)
at com.jme3.water.WaterFilter.preFrame(WaterFilter.java:190)
at com.jme3.post.FilterPostProcessor.preFrame(FilterPostProcessor.java:320)
at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:1092)
at com.jme3.renderer.RenderManager.render(RenderManager.java:1160)
at com.jme3.app.SimpleApplication.update(SimpleApplication.java:266)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149)
at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:182)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223)
at java.lang.Thread.run(Thread.java:722)
Feb 16, 2012 4:17:16 PM com.jme3.renderer.lwjgl.LwjglRenderer cleanup
INFO: Deleting objects and invalidating state
Feb 16, 2012 4:17:16 PM com.jme3.input.lwjgl.LwjglMouseInput destroy
INFO: Mouse destroyed.
Feb 16, 2012 4:17:16 PM com.jme3.input.lwjgl.LwjglKeyInput destroy
INFO: Keyboard destroyed.
Feb 16, 2012 4:17:16 PM com.jme3.system.lwjgl.LwjglAbstractDisplay deinitInThread
INFO: Display destroyed.
do you guys have any idea what’s happening in here?
Well I would guess that your dirvers are outdoated and/or you are using a intel onboard card.