Hi all,
I was trying to use a blender model, the model was ok, i can use it and view it but when I create the armature and animated it, the sdk dont show the model (with the view model on the assets manager), and I can convert it but if I use the converted j3o just get me to this:
[java]jun 16, 2013 4:53:44 AM com.jme3.app.Application handleError
SEVERE: Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main]
java.nio.BufferOverflowException
at java.nio.DirectFloatBufferU.put(DirectFloatBufferU.java:325)
at com.jme3.animation.SkeletonControl.resetToBind(SkeletonControl.java:189)
at com.jme3.animation.SkeletonControl.controlRender(SkeletonControl.java:132)
at com.jme3.scene.control.AbstractControl.render(AbstractControl.java:97)
at com.jme3.scene.Spatial.runControlRender(Spatial.java:579)
at com.jme3.renderer.RenderManager.renderSubScene(RenderManager.java:657)
at com.jme3.renderer.RenderManager.renderSubScene(RenderManager.java:667)
at com.jme3.renderer.RenderManager.renderSubScene(RenderManager.java:667)
at com.jme3.renderer.RenderManager.renderSubScene(RenderManager.java:667)
at com.jme3.renderer.RenderManager.renderSubScene(RenderManager.java:667)
at com.jme3.renderer.RenderManager.renderScene(RenderManager.java:642)
at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:976)
at com.jme3.renderer.RenderManager.render(RenderManager.java:1031)
at com.jme3.app.SimpleApplication.update(SimpleApplication.java:251)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151)
at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:185)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:228)
at java.lang.Thread.run(Thread.java:722)
[/java]
been searching through the forums and see some similar problems, but the only one similar to my issue is the 4 bones per vertex, and dont know how to fix that xD can someone please give me some solution or advice?
sorry for my bad english
Thanks so much
EDIT:
forgot to mention that I applied all transforms and rotations on armature and model, set origins to 0,0,0, and updated the sdk just this morning.