I have added
jME3-bullet.jar
The project compiles but at runtime I get the following…
06-29 17:49:17.828: ERROR/AndroidHarness(13422): java.lang.UnsatisfiedLinkError: createPhysicsSpace
06-29 17:49:17.828: ERROR/AndroidHarness(13422): Exception thrown in Thread[GLThread 8,5,main]: com.jme3.bullet.PhysicsSpace.createPhysicsSpace(-2) com.jme3.bullet.PhysicsSpace.create(-1) com.jme3.bullet.PhysicsSpace.(-1) com.jme3.bullet.BulletAppState.startPhysics(-1) com.jme3.bullet.BulletAppState.stateAttached(-1) com.jme3.app.state.AppStateManager.attach(79) com.jmonkeytesting.Test4.simpleInitApp(66) com.jme3.app.SimpleApplication.initialize(223) com.jme3.system.android.OGLESContext.initInThread(221) com.jme3.system.android.OGLESContext.onSurfaceCreated(351) android.opengl.GLSurfaceView$GLThread.guardedRun(1317) android.opengl.GLSurfaceView$GLThread.run(1116)
jME3-bullet.jar uses the native bullet library, the native bullet binary for android does not exist yet.
jBullet apparently does not run very well on android, you can however start coding and trying things by importing jME3-jbullet.jar instead.
thanks @normen
Got it to compile and run with the following libraries
jMonkeyEngine3.jar - from optandroid
And the following from lib
jME3-jbullet.jar
stack-alloc.jar
vecmatch.jar
jbullet.jar
1 Like
I see what you mean the performance is terrible … approaches 4 FPS maximum…