Jme 3.1 alpha3 final says "Pausing audio device not supported"

i’m using xubuntu 15.4 x64.

this message is apeared on output window, while jme3.1-alpha3-final is strting.

“Pausing audio device not supported.”

this message is not shown in jme3.0 stable.

----------- this is output text of all -----------------

Running on jMonkeyEngine 3.1-alpha3

  • Branch: HEAD
  • Git Hash: 0b487ee
  • Build Date: 2016-03-14
    LWJGL 2.9.3 context running on thread jME3 Main
  • Graphics Adapter: null
  • Driver Version: null
  • Scaling Factor: 1
    OpenGL Renderer Information
  • Vendor: Intel Open Source Technology Center
  • Renderer: Mesa DRI Intel® HD Graphics 5500 (Broadwell GT2)
  • OpenGL Version: 3.0 Mesa 11.0.2
  • GLSL Version: 1.30
  • Profile: Compatibility
    Driver claims that default framebuffer is not sRGB capable. Enabling anyway.
    Audio Renderer Information
  • Device: OpenAL Soft
  • Vendor: OpenAL Community
  • Renderer: OpenAL Soft
  • Version: 1.1 ALSOFT 1.15.1
  • Supported channels: 64
  • AL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
    Pausing audio device not supported.
    Audio effect extension version: 1.0
    Audio max auxiliary sends: 4
    Returning hash code of content
    Checking page id -1,956,921,941 vs stored id -1,956,921,941
    Returning hash code of content

I think that is a limitation of pulse audio?

If some sound has already started playing it will not stop here.

May be, we could track what is being played and if the engine is suspended, we suspend the sounds/musics too at the same time.

May be a threaded state to monitor that could handle it nicely?

I actually have this same issue with all the 3.1 alphas and I am on windows 10 same message and it happens even if you are not using audio in the project. Even just opening the sdk you get this same pausing audio device not supported after the ide loads so it is not limited to just our projects.

1 Like

I’ve got the same issue though it doesn’t seem to be much of a problem.
Anybody knows how to solve this?

In the source code it explains what this means.

// Pause device is a feature used specifically on Android
// where the application could be closed but still running,
// thus the audio context remains open but no audio should be playing.