jME2 Texture Limits

Hello jME specialists!

I was wondering if it seems possible to make some image gallery with jME2. My question is regarding the ram usage of textures. How can I load a nearly infinite number of images into jME2? I already have a component which uses Softreferences to hold the BufferedImages. This cache system will automatically restore lost images on demand. Do you see a way to connect that concept to jME2? (I would handle image sizing on my end if necessary)

If jME2 handles this texture/ram limit problem already i could work with normal texture loading.

(Some images may not fit into the ram if loaded with full quality. For this i use subsampling)

best regards,


I would recommend you read through this thread where the handling of textures in jME (and OpenGL in general) is explained very well: