Yes, same as my screenshot from before
Tomorrow night I might be able to clone the project and step through to see whats going on.
it will be cool
@javasabr do you think you can upload the editor on itch.io? It uses a command line program named butler, and it's a one line command 'butler push' to update your program. And the itch.io desktop client automatically keeps the program up to date - very similar to steam autoupdate.
Very handy it seems since you are updating your editor very frequently.
@iamcreasy I will think about this
I have started to implement a new feature like a plugin for SS Editor so, the develop version of SS editor is ready to support plugins
I suggest you talk to @nehon and @pspeed as they started a generic SPI for editor plugins which could be used to make plugins for your editor, the SDK and even games that can use the as level editors etc.
mmm, what is it?
Service Provider Interface. Basically a set of actual Interfaces that an editor implements to support the plugins.
@nehon, @pspeed where can I find information about this?
You can't really...Also if your editor was not built with this in mind I'm not sure how you could use it now.
maybe do you have draft examples of your SPI?
Not my call to disclose them, for now it's not really open source.
I started documenting how to make your plugin for SS Editor:https://bitbucket.org/JavaSabr/jme3-spaceshift-editor/wiki/Plugin%20DevelopmentSo, if you have additional questions, let me know, I will add it to there.
hm, I have decided to implement different modes of transform controls, global, local. view it will be in the 0.9.11 version
Wow! SSE is growing fast Nice work. Waiting for the built-in posteffects and shadows in model viewer and all that cool stuff
I have updated the wiki page: https://bitbucket.org/JavaSabr/jme3-spaceshift-editor/wiki/Developer%20Guide
I'm waiting for merging the PR https://github.com/jMonkeyEngine/jmonkeyengine/pull/693 to make the next release of the Editor.