Well, I guess it's the class wich enables to syncronize physic elements in game by the net.
But :
with createSynchronizationMessage (DynamicPhysicsNode) I create and send the message.
with applySynchronizationMessage (SynchronizeMessage, DynamicPhysicsNode) i think I apply the event to the physics.
My question is :
does the JMEPhysicsGraphicalController create the node with the remote node ?
or do I have to create the node first and apply the Sync to it ?
Other important thing :
is each player in game a dynamicphysicsnode ? i thought they was in the static one , ma I wrong ?
Reading the post under, I've found that the engine does not synchronize objects.
So, I guess to add the player on other players logon and generate a new DynnamicPhysicsNode, isn't it ?