jMonkeyBuilder: Features 'In-progress'

Yes, well, I do it too on a jme based game logic engine I did, but I think that it is also a quite great feature to let the user control that kind of aspects of a scene when building it. If the scenes are purely static and depending on the complexity it can be the most efficient option.
However, I’m not against the engine feature neither (that’s why I implemented it :P).

Working on multi-selection…

8 Likes

Switched to implement SSBO in jME :slight_smile:

1 Like

hi
, JMB version 1.7 is totally stopped or just the time to finish the SSBO ?

I have finished working on this ticket:

so, now I’m working on multi-selection in model editor and UBO/SSBO for jME at the same time :slight_smile:

2 Likes

Multi-multi-tasking!

now I’m focusing on adding supporting shader value mapping to shader nodes editor :slight_smile:

Have started working on support the new animation system.

2 Likes