I can’t believe we haven’t started this thread yet!
So one of the groups of code I am working on pulling out of spoxel is my particle system. Ages ago I heavily modified some early code from tonegod’s particle system for use in Spoxel to add things like curve attribute control and particle trails. In between working on post release support for Spoxel i’ve finally got my particle system moved to it’s own project and now i’m going back through and cleaning it up.
This is a pretty simple setup since I just got it running again but it shows a gradient controlling the particle color. I still have a lot of cleanup to do, but my end goal is that you will be able to set most attributes on the entire particle system like you do in unity with either constants / curves / gradients.