I want to simulate a jump parabola (my main character evolves on a terrain with no physics, “just” a navmesh)
so there is the old h(t)=vt+at²/2 formula, but I wanted to create a trajectory knowing the start and END POINT (and velocity)
the only thing I found is people with short d… and big complicated mathematical demonstrations to compensate (not mentioning the tons of ebooks I parsed)
so I thought, maybe just using a bezier curve would do the trick, but maybe there is already a nice JME tool/function I could use ?? did not find anything so far
Well, I just mean you know delta X and you know delta Y… the only variable is scale. You need to know what scale would make y = 1 - (x * x) true for that x,y, basically.
And the reason I asked about the jump angle is because if you don’t care about it then you can just skew the parabola by the slope and go back to the simpler scaling just in x delta.