Lol, nice!
This is exactly what I had as my first JME Game ever.
Though I did the tube modelling in blender and it sucked and the physics and whatnot
You just need MOAR SPEED!
Lol, nice!
This is exactly what I had as my first JME Game ever.
Though I did the tube modelling in blender and it sucked and the physics and whatnot
You just need MOAR SPEED!
Hehe, thx
Tubes are procedural here, and 100 % of the circuit was made with my editor.
I can add some speed; currently trying to achieve the sensation of speed through other ways, but I will raise the max speed at some point. This being said, the higher the speed, the harder for the AI/path to avoid obstacles… but I have ways to deal with that.
Hi,
SkyHussars R6 is out
Release is available here:
The most important new features are:
I had very limited time of development for this release, but I think it was quite succesful.
The obligatory video:
Got some more done on my “Death March” game:
The game is kind of like a cross between chess/checkers, battleship, and Minesweeper… if they ate a pack of D&D cards and had a baby.
You can see from his expended resources that he just placed a wizard. Time to probe for where he is using my archers.
For the super curious, a whole sequence of moves here:
I’ve recently released the first download of Ares:Dogfighter. Here’ a new gameplay vid to show progress:
I’ve had some people tell me they have performance problems, but it works fine for me (as is always the case). In the meantime I’m slowly adding features bit by bit.
Experimenting with Lemur and custom shaders. Custom shader overlays border icon with background icon as I don’t like to do it using geometry layering. (Shamelessly taken icons from Starcraft2 as placeholders.)
The graphics engine/mesh generator has been redesigned by @DannyJo and we have started to implement behaviour for people. Some additional models has been added for restaurants and offices.
Some more details at our devlog.
https://hub.kendanware.com/t/skylimit-tycoon-graphics-engine-redesign-ai-11/57/1
What is the best way to start making a space game? Spaceship power system customization mechanics look like a promising start
How did you create the sound for the spokesman at start of your game? Do you you use any special software ?
OpenKeeper is a remake of Dungeon Keeper 2, a 1999 title. We created 0 assets. The Mentor is an actor: http://www.imdb.com/name/nm0725956/. We obviously couldn’t afford the guy
Is that legal ?
Hopefully. OpenTTD hasn’t bee sued. CorsixTH hasn’t been sued (a Bullfrog title remake too). Countless of others too. Like: http://osgameclones.com/
Make a clone is probably legal at least in europe (it seems that in america you can patent everything…) but i don’t think that reusing their assets is.
Distributing the assets would probably not be legal, but using them is completely legal. If you own the game, you own the assets in as much as you own the apple you ate yesterday or the desk you are sitting at. You just are not allowed to distribute copies of the assets.
That’s right. You can dig our GitHub as much as you like but there are no copyrighted assets there
Not much difference visually except icon tint and different border, but in reality there are some major changes
Icon and border placeholders are from Starcraft 2 again.
upd:
Icon border texture now is controlled by Lemur style as well, and last time I forgot to recolor border so here is one too
Looks amazing @tonihele!
You don’t own the game, only a license to use it. You need to read the license to know what you can do or not.
It would however be quite tricky for them to prove that you used their assets…