(June 2019) Monthly WIP & Screenshot Thread

you might be right, i tried to make character SSAO more precise for lower values(since i have 1unit = 1meter and i needed 5 centimeters to show ambient shadow)

anyway, what is this SSR? whats the difference? you need to create envMap containing “Above terrain objects” just for terrain to make it reflect them properly?

i found topic:

but i never tried do it, so glad if you could explain. I understand if something “move”, then it will have no reflecton?

edit:

there is “SSR have nothing to do with EnvMap.” so i really dont know whats the difference. seen other people write special shaders just to show realtime proper reflections (not env camera map generated)