Hello everyone,
after days of study, research and a lot of effort, here is a prototype of a flame thrower.
In the video you can see the following features:
- Enemies are constantly regenerating over time.
- They have a numerical health indicator on their heads and change color to red to view the damage caused by the flames.
- The flames go out after a certain period of time by changing the color of the enemies to gray.
- The flamethrower is discharged using it, see the ammo info at the top left of the game screen.
- The rotating red boxes represent ammo that can be collected by walking over them.
Let me know what you like and what you would do differently.
I used the particle system already integrated with the engine. Let me know if you have ever used other libraries for particle effects.
I hope to see your works soon. Keep the flame of your creativity burning