First, sorry when my English is not that good, I'm German and studying English in school (grade 9 now).
I've started with jME2.0 some times ago, but I stopped "playing" with it because of some exams.
So yesterday just set up Netbeans + SVN + jME2.0 and wanted to import a model from Blender.
So imported like in one of the Tutorials descripted, but when I run the program, I can't move the camera.
And I can't use any keyboard input though mouse input is fine.
I also tried it with a just more simpler game ( a box ) but it's still just the same.
No error messages nor warnings.
Thanks you in advance,
blemmeDev0
Thats funny, but you can move the camera in jmetest.base.TestSimpleGame ?
No… There is no Keyboard Input neither…
So I can't move the camera…
edit: btw i'm using linux…
blemmeDev0 said:
No.. There is no Keyboard Input neither..
So I can't move the camera...
edit: btw i'm using linux..
I'm under Linux too. Do you use LWJGL or JOGL with JMonkeyEngine 2? I use StandardGame with our own fixes (not yet submitted) with JOGL and it works fine on Fedora Linux 11, Debian Etch Linux, Mandriva Linux 2007...
I use LWJGL…
but I'll download JOGL and try it using JOGL…
Thanks for your posts.
blemmeDev0 said:
I use LWJGL..
but I'll download JOGL and try it using JOGL..
Thanks for your posts.
Don't forget the patch or you will still have the bugs:
http://www.jmonkeyengine.com/jmeforum/index.php?topic=11536.0
Use Woody's patch too.
Use JOGL 1.1.1 as I have still not tested with JOGL 2. If you need an example, look at the source code of TUER.
I've just installed jogl-1.1.1-linux_amd64 and updated my classpath, but when I try to start the "game" with jogl it says "Your Monitor claims not to support …etc."
but after deleting properties.cfg and select LWJGL as the renderer it starts but still no keyboard input…
Hi again,
If someone else has an idea wath goes wrong please post or mail me!
and i don't really want to use JOGL but prefer LWJGL instead
blemmeDev0 said:
I've just installed jogl-1.1.1-linux_amd64 and updated my classpath, but when I try to start the "game" with jogl it says "Your Monitor claims not to support ..etc."
What do you mean? Can you be more precise? I get the message "3D driver claims to not support visual 0xXX" but it has never prevented me from using OpenGL, I activated the extension Composite and that's all. Did the JOGL renderer work on your machine? Did you use the patch?
blemmeDev0 said:
Hi again,
If someone else has an idea wath goes wrong please post or mail me!
and i don't really want to use JOGL but prefer LWJGL instead
Ok as you wish but your problem might come from JInput rather than LWJGL. What happens if you use 32 bits JVM with 32 bits libraries instead? Did you try with the official Sun's JVM instead of the OpenJDK? Good luck.
I both used the openjdk and sun official jdk but both doesn't seems to work… yes, I don't think the prob. comes from LWJGL, too.
And currently i'm on a Blender + jME project witch uses LWJGL and I don't think my team (school mates in fact) will be happy if changing the renderer just due to a little problem…
blemmeDev0 said:
I both used the openjdk and sun official jdk but both doesn't seems to work... yes, I don't think the prob. comes from LWJGL, too.
And currently i'm on a Blender + jME project witch uses LWJGL and I don't think my team (school mates in fact) will be happy if changing the renderer just due to a little problem...
Ok I see what you mean, sorry.
However, if you notice any problem in the JOGL/AWT side, let me know.
can you try if plain lwjgl demos work ?
This is a stretch, but be sure to verify the integrity of the version of jME you downloaded (MD5 Sum)
I could give JOGL a try, but since I'm going to deinstall OpenSUSE (64bit) and install Debian (i have it on my laptop and my jME works fine on debian 32bit)
I think that it's because of the 64bit linux…
And before I try JOGL, I must hurry up for the "release" of our alpha version ( and that uses LWJGL )