We are back again!
Hey guys. Over a year has passed, since our last post in this forum. While we had to deal with some code unrelated problems, and the difficulties of a start up studio, we where very busy with some smaller projects. One of it has now reached alpha state and we would love to hear some feedback from you guys.
But aren’t you the Myrdragor guys? Did you stop working on the game?
No, we haven’t. We are still on the crusade to get this game running, but as you might experienced for yourself, sometimes it needs recoding over and over again, if you aren’t pleased with what you see. Currently, we have terrain issues, that slow us down, and trying to fix the same problem for weeks sometimes calls for a little break. This break brought us Tidy, a little game we are very proud of.
Ok … what is Tidy?
Tidy is, what we call a “Jump’n’Think” game. Gameplay mainly sums up to pushing boxes around. Its that simple, but in its different gamemodes it is more fun than you might guess. Arcademode lets you clean up (therefore “tidy”) a plattform, pushing boxes over its edges in as little time as possible. Chaosmode lets you have even more fun, trying to survive on combos and powerups. Puzzlemode lets you solve complex puzzles, where you have to jump around and think about how to solve the level. And then there is multiplayer coming soon.
Here, have a picture of the game:
Well, what do you expect Tidy to become?
We want Tidy to become our first finished game. We want to explore the world beyound coding and designing, perhaps get the game going on steam and android over the time. There will be a paid version (premium) of the game some time in the future, and we want to test the potencial problems of going real on a game, bevor doing this with Myrdragor. Therefore and above that, we want Tidy to become a lot of fun to play and a great game.
Ok, what do you want from us?
Well, nice that you ask. We would love to get some feedback from you guys. We would love to see you testing this game over the next months, so that we can improve it as much as possible. For example, there are still a lot of physic related bugs you will experience, and perhaps you have some ideas how to solve them. We would love to hear that. In substitution we will answer your question regarding some parts of the game, and give out pieces of code if you need them.
Can you please stop talking and give us the download link?
Okok, here it is: Download
Whats with this website of yours?
Its Agtinet.de. Its our studios website, and its freshly launched. Yesterday. We still have some minor bugs, as you might see. You will get some information on the side, about what we do, and about our current projects. There are still some informations missing. We will constantly add content to the page, so visiting on a regular basis has its advantage. In addition, Agares is writing tutorials for JME coding (currently only in german, I will translate that soon), and I have a blog about games and gamedesign included in our website. You might want to read that.
Is there anything more?
Yes, there is allways more. But I will not write everything in this post. Let me just say thank you for this engine, all the answers I found in this forum without having to ask them. Keep on going!
Nick aka Tirnithil