In one word, PBR.
- Physically Based Rendering material
- Light Probes
- Material Param override (global, scene graph material parameters)
- glTF2.0 importer
- jme3 VR support
- App Profiler
- tons of bug fixes
From this release on we have changed our naming scheme to be more obvious. The reason is that the old scheme wasn’t made for releasing multiple sdk versions for the same engine version, slowing down sdk release cycles.
v3.2-beta1-sdk10 would mean Engine Version v3.2-beta1 and the 10th sdk build thereof. Each Release will have the -sdk appendix and the first build will always be sdk1 so no sdk or sdk0.
We dropped the appendixes -SNAPSHOT and -FINAL though since technically most of the time final was just the latest snapshot.
There are no release notes yet but this version comes with all the new features the engine introduces in 3.2 like the App Profiler and PBR.
Along with that there were many bugfixes in the SDK.