Lighting Effect

Over the weekend I finalised (for now) work on a lighting effect I was working on. I have since shifted focus onto other things, so I will post a quick video (taken around 60% into the dev process) before I forget about it.



http://www.youtube.com/watch?v=7hI7z06J4Dc



Thanks
James
4 Likes

I almost think the title screen looks cooler than the game… and the game already looked pretty cool. :slight_smile:

Epic menu! Like a lot! :slight_smile:

oh! very nice!!

pspeed said:
the title screen looks cooler than the game

That. Better than many games :P
baalgarnaal said:
That. Better than many games :P


Wait... was that a personal attack? :)

If you don’t mind I have few questions. :slight_smile:

The text seems like its 3D. Or am I just hallucinating? :slight_smile:

Another one: how you define the movement of that particle or whatever it is? :slight_smile:

pspeed said:
Wait... was that a personal attack? :)

Depends, do you consider your game to be one out of many? :P

hahaha thanks guys :slight_smile: I know what you mean, it was a nice exercise to take a tiny little slice of a project and apply a bunch of polish to it.



@InShaddow no worries … text is a 3d mesh (from Blender); movement (how it moves) is pseudo physics for mass and acceleration, the targeting (where it moves to) is a combination camera angle (pitch and yaw) and a varying random position

1 Like

Thanks! :slight_smile:

Another question for old monkeys, wasn’t there some class in JME2 for 3D text? I didn’t found it in JME3. Is there a plan to port it?

dam, you amaze me once again, good job :slight_smile: