What I'am trying to accomplish is limit the camera in it's rotation to the left and the right.
My math is not that strong , this is why i can't figure out how this works.
I found some information on the forum to max the up and down and implementated it succesfully.
But to the left and right i can't figure out.
Can anybody explain this to me, Thank you
- I create a RotateHorRestricted(KeyInputAction),
- Then try to calculate the angle