Hi,
While playing with it I noticed when you are close to the edge and applying texture painting, you end up painting other edge too
reason is min/max for pixel iteration in doPaintAction goes over limit of image size
like min < 0 or max > width or height
so I fixed it locally by changing the 4 line
[java] int minx = (int) (uv.xwidth - radiuswidth); // convert percents to pixels to limit how much we iterate
int maxx = (int) (uv.xwidth + radiuswidth);
int miny = (int) (uv.yheight - radiusheight);
int maxy = (int) (uv.yheight + radiusheight);[/java]
To
[java]int minx = (int) Math.max(0, (uv.xwidth - radiuswidth)); // convert percents to pixels to limit how much we iterate
int maxx = (int) Math.min(width,(uv.xwidth + radiuswidth));
int miny = (int) Math.max(0,(uv.yheight - radiusheight));
int maxy = (int) Math.min(height,(uv.yheight + radiusheight));[/java]
so stays within to image, and do not cuase undesired side effect when going over
Pitoui
1 Like
Excellent, thanks @pitoui !
I’ve been meaning to fix that but it keeps getting pushed aside.
I will try and get your fix in this weekend.
cheers
np at all, my pleasure
okay, I finally patched it.