So once upon a time I needed to prototype a tile map service in OpenGL.
jME to the rescue.
I was going to need to do terrain work.
jME to the rescue.
I was going to need to to a lot of terrain work. I needed LOD.
jME to the rescue. (thanks @sploreg)
So I did it, in 449 lines of code.
Then I wanted to get some video of the application running.
I did that too, in 450 lines of code. (thanks @bortreb!)
http://www.youtube.com/watch?v=L42jw3WBvKg
I just had a lot of fun writing this post
@sbook said:
I just had a lot of fun writing this post :)
Just admit it, @normen is right behind you twisting your arm. :P
Good work there btw. :D
@madjack said:Just admit it, @normen is right behind you twisting your arm. :P
http://1.bp.blogspot.com/-0vtXL3jsuu4/TvxrdOsDC0I/AAAAAAAAFBM/O87IhL-yfas/s1600/Ninjas.jpg
He and his friends.
me want ninja friends also
and nice work ^_^, jME saves the day once again
Why are you using terrain and LoD for this? Do you want to add height?
I had a similar project (2D though) using MapTiler and OpenLayers.
Edit: Ah, I see. The terrain does the tiling for you.
@survivor said:
Why are you using terrain and LoD for this? Do you want to add height?
Yes, we have ASTER GDEM data to pair with it.
@survivor said:
Edit: Ah, I see. The terrain does the tiling for you.
It's actually not using terrain grid but a generic spiral algorithm to generate which tiles we want based on whatever is in the center.
@survivor said:
I had a similar project (2D though) using MapTiler and OpenLayers.
Using jME? Tell us about it!
No, not using jME. I used GWT-OpenLayers to draw the map and GWT-G2D to draw everything else. A bit complicated, but IE6 was a requirement, so…
You can see the project here:
http://www.nabyrinth.com/en/home/
It was intended as some kind of ad platform like www.milliondollarhomepage.com. I’m just responsible for the coding and the server stuff, not the contents or design. I was asked for help by a friend.
Well, that’s not entirely true. I am responsible for the content of this cell:
http://www.nabyrinth.com/en/home/#n-1111-1111
The map has 7 zoom levels, but someone decided that would be too complicated (one of many questionable decisions). So now there are just the levels 2 and 7.
The backend is an OXID shop, because this was the only free shop I found that could handle (database wise) 2.500.000 unique articles in direct access by many users on a cheap virtual server.
But I used jME3 to make a little game to promote the site:
http://www.nabyrinth.com/NabyBallMaze/
That’s the story behind NabyBallMaze.