Live Wallpaper using JMonkeyEngine?

Is it possible to use a JMonkeyEngine app for Live Wallpaper in Android? I don’t see any specific JMonkeyEngine class to derive from to do this. Is there some other way of doing it? Has anyone ever gotten JMonkeyEngine to work for this?

I think thats not a good idea at all, using a whole game engine and OpenGL for a wallpaper? Anyway you can open a GL context and use jME in any type of android app, just change the android project settings and main activity according to what google suggests for wallpaper apps…

Normen:

I want the wallpaper to be a 3D scene so JMonkeyEngine is just an easy way of doing that. Do you know of any example source code of embedding JMonkeyEngine in a regular Android app as you suggest?

The AndroidHarness itself is such an example. For the wallpaper thing itself you’ll have to resort to googles documentation.

Normen:

Thanks. I’ll have to examine AndroidHarness and figure out what it is doing and why. I noticed there is a DemoMainActivity that also extends Activity. It’s not documented what DemoMainActivity does. What is its purpose?

@Zachary-Hilbun said: Normen:

Thanks. I’ll have to examine AndroidHarness and figure out what it is doing and why. I noticed there is a DemoMainActivity that also extends Activity. It’s not documented what DemoMainActivity does. What is its purpose?

Starting the demos/examples with a selector.