Load 3d models in jme3

tralala said:
i will just do the animations, bones, in the blender, and export the mesh with .obj


Even better solution.. I wish I could make better sense of blender :)
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I found this thread that answered this 2 years ago.



http://hub.jmonkeyengine.org/groups/graphics/forum/topic/help-please-about-models-in-jme/?topic_page=1&num=15



Apparently Ogremax has a hidden menu that allows you to export to xml.



Ogremax ā†’ SceneSettings-> Meshes ā†’ turn on Export Xml Files, turn off export binary files



Thank you, now i wont have to learn blender animation

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Thanks, this is great to know about :slight_smile: