tralala said:
i will just do the animations, bones, in the blender, and export the mesh with .obj
Even better solution.. I wish I could make better sense of blender :)
tralala said:
i will just do the animations, bones, in the blender, and export the mesh with .obj
I found this thread that answered this 2 years ago.
http://hub.jmonkeyengine.org/groups/graphics/forum/topic/help-please-about-models-in-jme/?topic_page=1&num=15
Apparently Ogremax has a hidden menu that allows you to export to xml.
Ogremax ā SceneSettings-> Meshes ā turn on Export Xml Files, turn off export binary files
Thank you, now i wont have to learn blender animation
Thanks, this is great to know about