Load a fir tree and try to add it. Vain.
It loads something, because first I loaded * .bled and got errors. Then I found here ([Solved] Import Blender File (int64_t)) that I should use * .gltf. No more exception.
final ModelKey key = new ModelKey ("media / model / bio / tannenbaum.gltf"); final Node scene = (Node) assetManager.loadModel (key); final List <Spatial> tmp = scene.getChildren (); rootNode.attachChild (scene);
tmp contains a camera and a light that I don’t need. The two geometries are there too.
Even if I try to hit the tree (over rootNode) with Colision (red ball example) I don’t hit anything. So it’s not there at all.
Counter test: I can import the * gltf, everything including the texture is back.